Thread Subject: Re: Second Life
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From: Salaets, Ken
Date: Tue, Jul 10 2007 7:50 AM
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Jim, another question worth asking is to what extent such technology is
being used by Federal agencies, and if so, for what purpose?
I T I
From: = EMAIL ADDRESS REMOVED =
[mailto: = EMAIL ADDRESS REMOVED = ] On Behalf Of Jim
Sent: Tuesday, July 10, 2007 7:14 AM
To: 'TEITAC Committee'
Subject: [teitac-committee] Second Life
We had a discussion a while back about "immersive environments", the
fancy name for games like World of Warcraft and Second Life, where your
online character interacts with thousands of other online characters in
a purely online world. These are not just a flash in the pan: they have
millions of users, with hundreds of thousands online at one time. They
have begun providing alternate "venues" for conferences, music events,
and college classrooms. So although they began as entertainment
applications, they are moving beyond that into essential parts of an
emerging information medium.
The issue raised was, how accessible are these games? They depend on
vision, mouse work, and even hearing in some pretty demanding ways. In
order to act in these virtual spaces you need to see who's around you,
right-click on objects to buy or use them, etc.
Well, there's good news and bad news.
The good news is that someone has created a text version of Second Life,
so you can read (or screen-read) instead of see all the people and
The bad news is that this version is written in AJAX, so there's no
guarantee it's as accessible as it might be.