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Re: Mobile Accessibility Testing Tools
From: Henny Swan
Date: Mar 16, 2012 9:27AM
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No problem, we're all at similar stages.
Once ours is signed off we will most likely publish some or part of it in
the BBC Standards and Guidelines website at
http://www.bbc.co.uk/guidelines/futuremedia/accessibility/
This is where we'll be publishing our Mobile Accessibility Guidelines and
Techniques (for HTML, Android and iOS) once they themselves have been
tested and finalised. I also covered mobile strategy, development and
testing a couple of weeks ago at CSUN if that's of interest, slides are on
Slideshare: http://www.slideshare.net/iheni/mobile-accessibility-moba11y
Henny
---
Accessibility Specialist
www.iheni.com
@iheni
On 16 March 2012 12:46, Elle < <EMAIL REMOVED> > wrote:
> Thank you, Henny!
>
> Those links and your comments are hugely helpful for those of us just
> starting to frame up a strategy for mobile accessibility.
>
>
>
> Much appreciated,
> Elle
>
>
>
>
> On Fri, Mar 16, 2012 at 5:43 AM, Henny Swan < <EMAIL REMOVED> > wrote:
>
> > Hi Pooja,
> >
> > Including this in user testing with PWDs certainly wont hurt. Where
> testing
> > day to day may be limited to a small set of devices I see user testing as
> > an opportunity to open it up because at the end of the day we don't know
> > how content is being accessed once it goes live. Finding people who use
> it
> > and are available for testing may or may not be easy however.
> >
> > I see a D-pad and trackball as giving insight into content order and how
> > logical it is (as well as testing visible focus). This can also be tested
> > with touch by using iOS Web Rotor but what it may do however is reveal
> > differences and nuances between using touch/gestures, d-pads and
> > trackballs. All of which is a bit of an unknown at the moment.
> >
> > For our mobile testing we have a core set of devices that we MUST test on
> > and another set that we SHOULD test on. The core devices are ones that we
> > feel are most commonly used (based on popular devices with accessibility
> > support, location in the world, customer feedback and devices already
> > featured in overall mobile test plans etc). The ones we should test on
> are
> > edge cases: devices gaining popularity, new on the market or losing
> > popularity etc. We also have a smaller subset of devices used in day to
> day
> > testing by devs and QA and a wider set of devices recommended in user
> > testing (baring in mind it's not always easy to find a user). Of course
> all
> > this is further complicated by mobile browsers and what support they have
> > for accessibility but that's a whole different discussion.
> >
> > Stephanie Rieger wrote a useful post on how to select devices:
> > http://stephanierieger.com/strategies-for-choosing-test-devices/ and I
> > wrote one around setting up a mobile accessibility strategy
> >
> >
> http://www.iheni.com/getting-to-grips-with-a-mobile-accessibility-strategy/which
> > covers choosing devices to test on.
> >
> > Regards, Henny
> >
> > On 14 March 2012 04:02, Pooja Nahata < <EMAIL REMOVED> > wrote:
> >
> > > All,
> > >
> > >
> > >
> > > In a tricky situation while putting together a list of tools for
> > assessing
> > > mobile accessibility J
> > >
> > >
> > >
> > > Apart from the standard package of tools that we recommend (screen
> > reader,
> > > keyboard, validators, etc ) client is pushing to test with *D-pad and
> > > Trackball* for their mobile web/app (iOS & Android). I m not sure if
> > these
> > > would add any value to the existing set of tool that we use. But would
> it
> > > might make sense to have the same while conducting usability testing
> with
> > > PWDs?
> > >
> > >
> > >
> > > I looked up on the internet to find some reference if these tools would
> > add
> > > value - can anyone help me in understanding the same?
> > >
> > > --
> > > Regards
> > > Pooja Nahata
> > > Email: <EMAIL REMOVED>
> > > Hand Phone: +919820725102
> > > LinkedIn: http://in.linkedin.com/in/poojanahata
> > > Twitter: http://twitter.com/Pooja_Nahata
> > >
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