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Fwd: [games_access] Infernium accessibility business case
From: Brandon Keith Biggs
Date: May 17, 2018 3:38AM
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Hello,
I know many people work as accessibility professionals and one of the
biggest questions is the business case for accessibility.
Here is one example of where accessibility helped significantly.
Thanks,
Brandon Keith Biggs <http://brandonkeithbiggs.com/>
---------- Forwarded message ----------
From: Ian Hamilton < <EMAIL REMOVED> >
Date: Thu, May 17, 2018 at 12:52 AM
Subject: [games_access] Infernium accessibility business case
To: " <EMAIL REMOVED> " < <EMAIL REMOVED> >
A month after launch they released an accessibility patch, in the two days
following the patch they equalled the sales made in the whole month up to
that point
https://twitter.com/CarlosGameDev/status/996749062606123008
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