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Thread: Fwd: [games_access] Infernium accessibility business case

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From: Brandon Keith Biggs
Date: Thu, May 17 2018 3:38AM
Subject: Fwd: [games_access] Infernium accessibility business case
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Hello,
I know many people work as accessibility professionals and one of the
biggest questions is the business case for accessibility.
Here is one example of where accessibility helped significantly.
Thanks,

Brandon Keith Biggs <http://brandonkeithbiggs.com/>;

---------- Forwarded message ----------
From: Ian Hamilton < = EMAIL ADDRESS REMOVED = >
Date: Thu, May 17, 2018 at 12:52 AM
Subject: [games_access] Infernium accessibility business case
To: " = EMAIL ADDRESS REMOVED = " < = EMAIL ADDRESS REMOVED = >


A month after launch they released an accessibility patch, in the two days
following the patch they equalled the sales made in the whole month up to
that point

https://twitter.com/CarlosGameDev/status/996749062606123008

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