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Re: Accessibility Review for VR Software

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From: Steve Green
Date: Jan 29, 2020 9:12AM


I haven't done an audit, but I started collecting a few resources that might be relevant if we did:

http://gameaccessibilityguidelines.com/. There is a checklist at http://gameaccessibilityguidelines.com/GAG-checklist.xlsx

https://www.gamasutra.com/blogs/IanHamilton/20161031/284491/VR__accessibility.php

I also have the Lucasfilm VR Accessibility Survey PDF that contains some useful stuff. This may still be online, but I can't find it. The WebAIM email system won't let me attach it, so please email me directly if you want it.

Steve Green
Managing Director
Test Partners Ltd



-----Original Message-----
From: WebAIM-Forum < <EMAIL REMOVED> > On Behalf Of Williams, Craig
Sent: 29 January 2020 01:17
To: <EMAIL REMOVED>
Subject: [WebAIM] Accessibility Review for VR Software

I have been asked to do a pre-purchase audit of software designed for use within a VR environment. The first of these is "Tilt Brush" by Google. Has anyone conducted an audit like this before? Suggestions? How different is it from a web site or installed software?

Thank You!
Craig Williams
Accessibility Technology Analyst
Chapman University